The Limbo Hotel was Cory and Kein's dream project, but when Cory disappeared, time stood still for her husband. From that fateful moment, Kein's life degenerated into a soulless routine devoted to one single goal: to preserve the existence of the dream the couple had begun to build at any cost. That dream remained barren and sterile for years. Now, the mysterious appearance of little Aiden will change everything.
Enrique Fernández, comic book author born in Hospitalet, Barcelona, in 1975. I began working in the field of animation. “El Cid” and “Nocturna” were my most noteworthy projects, where I did the storyboard. Later on I published comic books mainly for French publishers (although they were translated into several languages) such as:
El Mago de Oz (adaptation with David Chauvel as scriptwriter)
Libertadores (my first published work)
“La Mère des Victoires” (published only in France)
La isla sin sonrisa
Los cuentos de la era de Cobra
My latest self-published work was made available in 4 languages, and is entitled “Brigada”.
I combine my work as an author with illustration work, designs for animation projects, board games and videogames.
The kind of work I feel most comfortable with is the fantasy story. I try to create a different atmosphere for each of my works, although they all share the common factor of favouring dreaming about the world I invite readers to explore. I want the reading experience to go beyond the main story, so that readers can have resources to imagine further stores within the universe created for the book.
When I am working on the script I like to think about other stories within the main plot, to help lend greater weight to the work, even if only I know this information. I like the kinds of sentences that can convey a whole back story in just four words, or introducing a concept which is too hard to explain, by showing only some small fragments and leaving the reader to fill in the gaps.
My way of working is based on emotion. I don’t use a particular kind of script where everything fits together on a technical level. I want to have a story in which characters are believable, and can breathe, so that they exist independently of our reading. As if we had arrived to spy on them just when the action is taking place, but making sure they are still interesting for their own sake.
In that sense, I am also looking to ensure that the graphic design of the characters conveys a story (or a group of small stories), whether because of the proportions, the attitude, the gaze, etc.